In addition, helmetless Kerbonauts on EVA or in an EAS-1 External Command Seat have extremely low heat tolerance to the point where standing in the immediate vicinity of the blast of any engine that produces significant heat (most often rocket engines) or being subjected to high aero forces from flying at supersonic speeds at low altitude will near-instantly kill them. Starting from version 1.6, Kerbonauts can remove their helmets and neck rings on planets with a breathable atmosphere although by doing so, they become more susceptible to damage from impacts and can die if the external air pressure drops too low from high altitude. From version 1.11, the parachute is an inventory item equipped on every Kerbonaut by default. Starting from version 1.5, level 1 Kerbonaut (or level 0 pilots) can use a personal parachute]] to land safely by themselves on atmospheric bodies. Milder impacts and ground contact with a non-negligible horizontal speed cause the Kerbonaut to ragdoll and become uncontrollable in space, the Kerbonaut quickly regains control after about a second but under gravity, ragdolled Kerbonauts cannot get back up until they come to a complete halt and if they fall over on a slope, they will often continue to helplessly roll downhill until they accelerate to lethal impact speed and die. ![]() Kerbonauts on EVA can be killed by hitting objects or the ground at a high velocity. ![]() Unequipping the jetpack visually removes it from the Kerbonaut's back as well. In versions prior to 1.11, the spacesuit includes an RCS jetpack, which allows tri-axial maneuvering while in space, and flight on planets with low gravity starting from version 1.11, the jetpack is a separate inventory item equipped on all Kerbonauts by default. Kerbonauts can be directly controlled when on EVA, where they wear a spacesuit and can collect EVA reports and surface samples.
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